We've seen a number of Star Trek games over the years on PC, consoles, and now phones and tablets. More often than not, these focus on combat. But some try to deliver more depth that gives players an experience that is truer to Star Trek and less generic themes in Star Trek wrappings.

One such game is Trexels from YesGnome and [x]cube GAMES. Trexels is a unique blend of elements from across Star Trek that sends players on missions that involve not only combat but also diplomacy, scientific investigation, and more. Best of all, it's done using beautifully nostalgic 8-bit graphics.

In this episode of Continuing Mission we're joined by Craig Bolin, Creative Director and Senior Games Designer at [x]cube GAMES, to learn more about Trexels, the story behind its genesis, the process of writing missions, the creative decision to mix elements from different time periods, and even the general process of video game development.


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Developing Games (2:01)

Craig and Star Trek (8:30)

[x]cube GAMES and YesGnome (13:53)

The Genesis of Trexels (19:54)

Mixing Time Periods (26:11)

Writing the Missions (31:18)

Designing for Touch (38:30)

The Federation Exchange (40:46)

What's Next for Trexels (48:38)

Find Out More About Trexels (51:12)

Closing (57:38)

Direct download: cm-010.mp3
Category:Games -- posted at: 3:20am MDT

9: Let's Just Camp Out On the Ship

Star Trek: Phase II.

As Star Trek fans in 2014, we have many wonderful independent series to enjoy. But it wasn't always that way. Back in April 2003, Jack Marshall and James Cawley created Star Trek New Voyages and were the first to bring Kirk, Spock, and the missions of the Enterprise 1701 back to the screen. In February 2008, they redubbed the series Star Trek: Phase II, the title of the planned but never produced television series from the late 1970s.

Since its inception as New Voyages in 2003, Phase II has produced nine episodes—"Come What May," "In Harm's Way," "To Serve All My Days," "World Enough and Time," "Blood and Fire" (a two-parter), "Enemy: Starfleet," "The Child," and "Kitumba"—along with three vignettes—"Center Seat," "No-Win Scenario," and "Going Boldly." Some familiar faces have also appeared in guest roles in these episodes, including Walter Koenig, George Takei, Barbara Luna, and David Gerrold.

But the best is yet to come.

In this episode of Continuing Mission we're joined today by Brian Gross, who plays Kirk, Brandon Stacy, who plays Spock, writer Rick Chambers, 1st AD Dennis Hotson, Gaffer and Line Producer Robert Mauro, and Production Assistance at resident Trekspert Jaime Sanchez to learn about cast and crew changes, the new 13,000-square-foot facility and new sets, the next three episodes, and more.


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Meet the Guests (3:12)

A Decade of Phase II (4:44)

Coaching Captain Kirk ( 10:18)

Recreating TOS Lighting (18:42)

Playing Spock (20:19)

Phase II Cast and Crew Changes (22:11)

Phase II New Facility and Sets (25:55)

Upcoming Episodes (38:45)

The Kickstarter (45:43)

Closing (55:57)

Direct download: cm-009.mp3
Category:Phase II -- posted at: 8:00am MDT

8: H. P. Lovecraft In Space

The Continuing Mission: Cathedral In the Void.

When it comes to fan series, most people think of television. But not everyone takes this approach to storytelling. Audio dramas are another popular way that fans continue the missions of Starfleet. And without visuals to fall back on, bringing Star Trek to life through sound alone can be challenging.

One group that is doing it well is Star Trek: The Continuing Mission, a series that follows the adventures of the USS Montana. After a three-year hiatus, Star Trek: The Continuing Mission released their eighth episode, "Cathedral in the Void," an HP Lovecraft-inspired story that finds unspeakable creations in the farthest reaches of the final frontier.

In this episode of Continuing Mission we're joined by three members of the TCM team, Director Patrick McCray, Producer Sebastian Prooth, and Sound Designer Mathieu Blondin to learn more about the genesis of the series and the episode, how they create an audio drama from start to finish, and where The Continuing Mission is headed in the future.


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Meet the CTM Crew (4:16)

The Genesis of The Continuing Mission (13:33)

The Creative Process (25:30)

Inspiration for Cathedral (34:28)

The Future of Continuing Mission (38:56)

Find Out More (45:50)

Closing (53:03)

Direct download: cm-008.mp3
Category:Audio Dramas -- posted at: 7:54am MDT

7: Revisiting the Romulan War

Tommy Kraft and Marc Bowers talk Star Trek: Horizon.

We know a great deal about the 23rd and 24th centuries, but our exploration of the 22nd was unfortunately cut short. The cancellation of Enterprise not only left behind a number of loose threads from the series, but also key moments in Star Trek history that a prequel should have explored.

Almost ten years after Enterprise left television, the feature-length film Star Trek: Horizon aims to close one of those gaps by telling the story of the famous Earth-Romulan War. Made by fans in love with Star Trek and set during the Enterprise time period, Horizon centers on The Coalition of Planets, a young alliance of worlds led by Earth, that is at war with the Romulan Empire. Desperate for a chance to gain the upper hand, the Coalition forms an alliance with T’mar, a Romulan deserter, in the hopes that she can provide valuable intelligence on her former masters.

In the episode of Continuing Mission we're joined by writer, director, and executive producer Tommy Kraft, and actor Marc Bowers, who plays Commander Jackson Gates, first officer of the NX-04 Discovery, to learn more about this story and how the film is being put together.


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Creative Backgrounds (2:16)

Genesis of Horizon (5:30)

Choosing the Story (13:36)

The Romulan War (19:01)

Casting Horizon (31:00)

Making the Uniforms (35:54)

The VFX of Horizon (40:17)

The Music of Horizon (51:33)

Funding Horizon (56:34)

Find Out More (1:07:47)

Closing (1:09:05)

Direct download: cm-007.mp3
Category:Star Trek: Horizon -- posted at: 2:56am MDT






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