13: A Human Story

Starship Valiant with Michael L. King.

The TOS time period is a popular one for fan series, and many go to painstaking efforts to accurately reproduce every detail of the Enterprise and the unique charm of The Original Series—with breathtaking results. But a key part of Star Trek is found beyond the ships, the space battles, and the strange new worlds. The recesses of the human soul play a critical part in what makes Star Trek special; and when an independent production lacks the resources for sets and CGI great stories can still be told by turning inward.

Starship Valiant is the personal story of one man dealing with death and turmoil after events led him to assume command of the USS Valiant. Written by Michael L. King, who also plays the story's lead, Commander Jackson K. Bishop, Starship Valiant goes where great Star Trek should—into the souls of its characters.

In this episode of Continuing Mission we're joined by Michael to learn more about Valiant, the origins of the story, and how the first episode, "Legacy," was put together.

 

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Chapters

Meeting Michael (1:32)

The Genesis of Valiant (5:39)

The Story of Valiant (13:19)

The Characters (15:52)

Casting Valiant (20:34)

The Behind-the-Scenes Crew (25:42)

What's Next for Valiant? (30:34)

Premiering Episode 1 (35:21)

Closing (38:50)

Direct download: cm-013.mp3
Category:Starship Valiant -- posted at: 2:52am MDT

12: Exploring Star Trek Timelines

Lead Game Designer Timothy Crosby talks Timelines.

While watching Star Trek in new incarnations is fun, exploring the Star Trek universe through interactive adventures is also a popular way to continue the missions of our favorite crews. A new game in development by Disruptor Beam, the creators of Game of Thrones Ascent, will transport players into the Star Trek universe. Titled Star Trek Timelines, the free-to-play game will span desktop and mobile devices as well as all of the time periods we've seen on screen. In this episode of Continuing Mission we're joined by Timothy Crosby, lead game designer on Timelines, to learn more about the genesis of the game, how it differs from others, and what players can expect as they take to the stars.

 

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Twitter: @trekfm

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Voicemail: http://www.speakpipe.com/trekfm

Contact Form: http://www.trek.fm/contact

 

Chapters

Meeting Timothy (1:47)

Disruptor Beam and Social Focus (4:55)

The Genesis of Timelines (7:33)

Star Trek Timelines Gameplay (13:27)

Mobile Focus and Syncing (25:54)

The Creative Team and Process (33:24)

What's Next for Star Trek Timelines? (35:35)

Closing (42:01)

Direct download: cm-012.mp3
Category:Games -- posted at: 3:00am MDT

11: Old-School Filmmaking

Star Trek: Ambush.

Through Enterprise we learned a great deal about the events of the 22nd century, but the one-hundred-year gap between the end of Enterprise and the start of The Original Series remains largely a mystery. A new short film entitled Star Trek: Ambush aims to fill in some of those gaps. Ambush will introduce a new ship and a new crew whose existence is well known to the Federation, but something that would best be kept secret. Set just after the events of "Balance of Terror," the story focuses on a single away mission to rescue a captured Commander and how the Federation ultimately dealt with the Romulans, after the incident involving Kirk and the Enterprise. In this episode of Continuing Mission we're joined by Greg Lock, the producer of Ambush, to learn more about the project.

 

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Twitter: @trekfm

Facebook: http://facebook.com/trekfm

Voicemail: http://www.speakpipe.com/trekfm

Contact Form: http://www.trek.fm/contact

 

Chapters

Meeting Greg (1:55)

The Genesis of Ambush (8:37)

Working with Miniatures (14:46)

Scouting Locations (21:10)

Bridging ENT and TOS (22:05)

Cast and Crew (27:05)

Kickstarter Success (30:11)

Find Out More (35:59)

Closing (38:37)

Direct download: cm-011.mp3
Category:Star Trek: Ambush -- posted at: 7:35am MDT

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