12: Exploring Star Trek Timelines

Lead Game Designer Timothy Crosby talks Timelines.

While watching Star Trek in new incarnations is fun, exploring the Star Trek universe through interactive adventures is also a popular way to continue the missions of our favorite crews. A new game in development by Disruptor Beam, the creators of Game of Thrones Ascent, will transport players into the Star Trek universe. Titled Star Trek Timelines, the free-to-play game will span desktop and mobile devices as well as all of the time periods we've seen on screen. In this episode of Continuing Mission we're joined by Timothy Crosby, lead game designer on Timelines, to learn more about the genesis of the game, how it differs from others, and what players can expect as they take to the stars.

 

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Twitter: @trekfm

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Contact Form: http://www.trek.fm/contact

 

Chapters

Meeting Timothy (1:47)

Disruptor Beam and Social Focus (4:55)

The Genesis of Timelines (7:33)

Star Trek Timelines Gameplay (13:27)

Mobile Focus and Syncing (25:54)

The Creative Team and Process (33:24)

What's Next for Star Trek Timelines? (35:35)

Closing (42:01)

Direct download: cm-012.mp3
Category:Games -- posted at: 3:00am MDT

Trexels.

We've seen a number of Star Trek games over the years on PC, consoles, and now phones and tablets. More often than not, these focus on combat. But some try to deliver more depth that gives players an experience that is truer to Star Trek and less generic themes in Star Trek wrappings.

One such game is Trexels from YesGnome and [x]cube GAMES. Trexels is a unique blend of elements from across Star Trek that sends players on missions that involve not only combat but also diplomacy, scientific investigation, and more. Best of all, it's done using beautifully nostalgic 8-bit graphics.

In this episode of Continuing Mission we're joined by Craig Bolin, Creative Director and Senior Games Designer at [x]cube GAMES, to learn more about Trexels, the story behind its genesis, the process of writing missions, the creative decision to mix elements from different time periods, and even the general process of video game development.

 

Send us your feedback!

Twitter: @trekfm

Facebook: http://facebook.com/trekfm

Voicemail: http://www.speakpipe.com/trekfm

Contact Form: http://www.trek.fm/contact

 

Chapters

Developing Games (2:01)

Craig and Star Trek (8:30)

[x]cube GAMES and YesGnome (13:53)

The Genesis of Trexels (19:54)

Mixing Time Periods (26:11)

Writing the Missions (31:18)

Designing for Touch (38:30)

The Federation Exchange (40:46)

What's Next for Trexels (48:38)

Find Out More About Trexels (51:12)

Closing (57:38)

Direct download: cm-010.mp3
Category:Games -- posted at: 3:20am MDT

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